Roadmap
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Dark Oberon - Project Roadmap
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Last update: 2007-04-28
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- New sounds for all units DONE
- Remove AI DONE
- Fix all known serious bugs DONE
- Fix alpha-channel in all old textures DONE
- Textures of Peasant and Moleman zombie DONE
- Basic EN documentation DONE
Release candidate 1.0.2-RC1 DONE
- Fix compilation problems on amd64 DONE
- Fix reported bugs DONE
Release candidate 1.0.2-RC2 DONE
- Finish Quick Guide DONE
- Fix reported bugs (X11 installing) 50%
Release 1.0.2
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- Start rewriting the kernel to client-server architecture:
- Kernel DONE
- Logging DONE
- Threading DONE
- File server DONE
- Rewriting the framework and modules:
- Input server DONE
- GFX server DONE
- Audio server with 3D support (OpenAL) DONE
- Scripting support (Lua) DONE
- Support for TrueType fonts (FreeType) DONE
- New resources management (XML) DONE
- Start rewriting the engine:
- Maps 80%
- Schemes 90%
- Races 50%
- Units 20%
- Players 20%
- GUI
- Pathfinding
- Network game
- Add basics for AI
Release candidate 1.1.0-RC1
- Fix bugs
Release 1.1.0
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- Rewriting the framework and modules:
- EAX support to audio server
- Unicode support
- Enhanced resources management (DAT, PCK)
- Improved AI
Release candidate 1.2.0-RC1
- Fix bugs
Release 1.2.0
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- Rewriting other parts of engine:
- Events
- Pathfinding
- Network
- Improved AI
Release candidate 1.3.0-RC1
- Fix bugs
Release 1.3.0
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- Transform all config and data files to XML format
- Remove Map and Data Editor
- Multilanguage support
- Improved AI
Release candidate 1.4.0-RC1
- Fix bugs
Release 1.4.0
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- Textures of Peasant moving
- Textures of Peasant with materials
- Textures of attacking units
- Enhanced features of units
- Enhanced dependences between units
- Enhanced attacking (magic)
- Some new buildings or units
- Advanced English documentation
- Improved AI
Release candidate 2.0.0-RC1
- Fix bugs
Release 2.0.0
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